![]() Just like for 2.5, the proposal would be to take a bigger leap to a bigger release by not releasing for a year. So – it’s time to act and gather the troops to refocus and get back energy, to maximize involvement from everyone who’s active in and make sure Blender can survive for many more years. Where are we heading? Who does what, and how do we decide on things? I think everyone has noticed that we’re floating too much, things are not clear. ![]() ![]() As a result we then don’t have time for design docs, for planning, logs and in-depth sessions with the module teams, and have no time for the artists who are involved to make sure we’re well aligned and know what to do. The bug and patch tracker duties are keeping the best of our developers away from their own targets. Instead too much time goes to releases, bug fixing, reviews, maintenance and support topics. I’ve written this because we keep missing bigger development targets – we don’t have enough time for larger projects. This is a proposal for work focus on for the coming year. ![]()
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